Last Turn Finish Bonus - Won by the effect of "Last Turn" Final Countdown Finish Bonus - Won by the effect of "Final Countdown" - 50 DP Destiny Board Finish Bonus - Won by the effect of "Destiny Board" - 100 DP Exodia Finish Bonus - Won by the effect of "Exodia the Forbidden One" - 50 DP Key card destruction Bonus - Destroy or remove the main cards of your opponent (You'll know when it is a Key Card when he/she gasps) - 20DP x card destroyed No Monster Card Zone Bonus - Block all 5 of your opponent's zones (Ojama King, Ground Collapse) - 60 DP All Monster Card Zone Bonus - Occupy all your monster slots on the field - 10 DP Same Card Bonus - Having 2 or 3 of the same cards on your field - 5 X number of cards Luck Bonus - Win coin toss or dice rolls consecutively - 2/consecutive win Return to Hand Bonus - Retrieve 10 cards from field or graveyard - 4 DP per card Deck Destruction Bonus - Discard 10 opponent's cards from deck - 4 DP per card Hand Destruction Bonus - Discard 10 opponent's cards from hand - 4 DP per card Removed from Play Bonus - Remove 10 opponent's cards from play - 4 DP per card Destroy by Effect Bonus - Destroy 10 cards through effects - 4 DP per monster Destroy in Battle Bonus - Destroy 10 cards through battle - 4 DP per monster Effect Damage only Bonus - Win without inflicting battle damage - 30 DP Battle Damage only Bonus - Win without inflicting effect damage - 10 DP ![]() Exactly 0 LP Bonus - Win by inflicting damage equal to opponent's remaining LP - 10 DP Max Reflected Damage Bonus - Make your opponent damage when he/she attacks (Higher ATK/DEF) 1 DP per 100 damage reflected LP Differential Bonus - No idea how this is calculated yet Max Damage Bonus - Inflict a 2500 or more damage to your opponent with a single monster - ( (ATK Total of monster - 2500) / 100 ) DP Max ATK Bonus - Have a monster with ATK 2500 or more - ( (ATK Total of monster - 2500) / 100 ) DP Chain Bonus - Perform a chain of Chain Level 3 or 4 - 6 or 8 DP No Special Summon Bonus - Win without performing any special summon - 10 DP Tribute Summon Bonus - Perform a tribute summon - 4 DP per Tribute Summon Ritual Summon Bonus - Perform a ritual summon - 4 DP per Ritual Summon Fusion Summon Bonus - Perform a fusion summon - 4 DP per Fusion Summon No Trap Cards Bonus - Win without activating a single trap - 15 DP No Spell Cards Bonus - Win without activating a single spell - 15 DP Trap Card Bonus - Win with more than 10 traps used - 2DP/Trap Spell Card Bonus - Win with more than 10 spells used - 2DP/Spell Extremely Low Deck Bonus - Win with no more cards in the deck - 100 DP Low Deck Bonus - Win with less than 10 cards left in the deck - 20 DP Konami Bonus - Win having 5730 LP - 573DP Over 20,000 LP Bonus - Win with LP over 20,000 - 100 DP LP Keep Bonus - Win without taking any damage - 10 DP Extremely Low LP Bonus - Win when your LP is below 100 - 100 DP ![]() Low LP Bonus - Win when your LP is below 1000 - 20 DP 16.Partner Victory Bonus - Win during your partner's turn in a tag duel - 10 DP.Opponent's Turn Finish Bonus - Win during opponent's turn - 20 DP Reversal Finish Bonus - Win within a turn where you started with lower LP - 20 DP ![]() Quick Finish Bonus - Win within 5 Turns - 10DP No More Cards Bonus - Win when opponent must draw but has no more cards - 20 DP Duelist Bonus - Automatic upon win, amount depending on opponent - Between 25 and 250DP Level Up Bonus - Given when you level up - 400DP Match Game Bonus - Play and win a match game - 50DP Network Duel Victory Bonus - Duel against another person Tag Duel Victory Bonus - Play a tag duel and win - 50DP Turn Bonus - Automatic - 2DP/turn (1 DP/turn if you lose a duel in a Match or if you get a draw in any duel) Draw Game Bonus - End the duel in a draw - 50DP Challenge Bonus - 2DP x each Challenge completed Level Bonus - Automatic - 2DP x player level Clear Bonus (# times you finish part 3) - 2DP x times Number of opponents cards removed from Deck Number of times controlled opponent's monsters ![]() Number of times countered opponent's move Number of opponent's monsters removed from play by effects Number of opponent's monsters destroyed by effects Number of opponent's monsters destroyed in battle
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